Export lights, link, and run map ( dont expect anything fancy looking, but at least you got normal lighting now. These include FX, Entities, Map Models and so on. The current installation of Bo3 only has the needed assets that were created for that specific map and doesnt have ALL assets. exr image you like ( i found some in \model_export\t7_skybox\ for example ) ( Image removed from quote.) -Next create a new asset again, this time choose type "material" -Use these settings, and for the color_map use the image you created in the previous step ( Image removed from quote.) -Now again create a new asset, and this time choose "xmodel" -Use these settings, under LOD 0 fill in a skybox model ( t6_props\vista\skybox\t6_skybox.xmodel_bin for example ) and under Materials fill in the material you made in the previous step ( Image removed from quote.) -Now go back to the SSI ( first asset we made ), and fill in the skybox you created under 'skybox model' -Now open Radiant, select the sun-volume and where it says SSI 1 you enter your newly created SSI. Also make sure your volumesun have Lighting State 2 (ssi2) the same as your ssi1 (defaultday for exemple) In your. Bo3 Mod Tools or Radiant Black comes with additional assets which is like 90 something gigs. Again name it whatever, and this time choose "image" -Use these settings, you can use any. And lastly i uncheck those 3 ive selected, and only select 'Run' to play the map. I have added sum volume material but i think im doing something wrong. im new to modding and i get the Level contains no sun vulume Lighting cannot be processed. I go to modlauncher again, and choose 'Link', 'Light', and 'Compile'. you need to put one down yourself btw the texture will not work go to entry browser and search sun volume cover your entire map. I click on 'Exposure' to calculate the lighting. Asset type: SSI and choose the GDT you want to create it in -You can mess with the settings, use these if you want to be safe: ( Image removed from quote.) -Next, create a "new asset" again. Select my map, and open it in Radiant Tools. BO3 mantle system trmenabled,0xD4514B46,46 4B 51 D4,Enable or disable the. I dont know that much about maya so i thought lets give reddit a try. Quote from: BluntStuffy on September 28, 2016, 05:31:15 pm Note: all this is described in \root\docs_modtools\SunSky_Light_SetUp.pdf If you have no skybox/shitty lighting in your new created map, this is how you fix it: -Open APE -Create a new GDT if you'd like Now we can start: -Choose "New asset" and a popup-box will appear -Asset Name, name it whatever you like. rvolumetriclightingphasedistribution,0xA73F2BC0,C0 2B 3F. Hey everyone, I got a request and need help.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |